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Habitica, an extremely gamified habit-tracking app that turns life into an RPG with avatars, quests, and guilds.
health_wellness
On the other hand, there is at least one existing app (called: Habitica) that is extremely gamified, turning the entire experience of "life" into an RPG, including choosing an avatar, buying "kit", doing "quests" and joining "guilds".
While this app does the gamification element extremely well (or, rather, extremely consistently), we found the screen cluttered, the design too geeky and the mission "diluted", as the tracker turns into its own game, rather than helping users save time and manage habits. Differently put, the gamification is a distraction in itself, rather than in service of a greater goal.