Backfill · 2021
#300 of 315Nintendo Ring Fit Adventure
Editorial photo of the Nintendo Ring Fit Adventure setup showing the Ring-Con resistance controller and leg strap with Joy-Con attached, a TV screen displaying the game's adventure mode with a colorful fantasy landscape.
Nintendo made an exercise game that wraps a Joy-Con controller inside a flexible resistance ring and another around your thigh. The result feels like playing a video game that happens to make you sweat rather than exercising with a screen attached. The Ring-Con is a circular resistance band with a grip that you squeeze, pull, and push to attack enemies and navigate obstacles. Physical effort maps directly to in-game actions, so squeezing harder produces a stronger attack. Twenty minutes leaves me breathing hard. The game disguises genuine exercise inside a fantasy adventure where you're fighting a bodybuilding dragon. Motion tracking is accurate enough that you can't cheat by doing half-reps. Sensors detect the range of motion and penalize incomplete movements. Over 60 exercises span yoga, strength, cardio, and flexibility. The variety prevents the repetition that makes most exercise routines boring after 2 weeks. My roommate and I take turns playing. Comparing scores and completion times adds accountability that working out alone doesn't have. The Ring-Con feels solid and the resistance is adjustable. At $80 for the game plus controller, it's cheaper than a month of gym membership while being more consistently motivating. Nintendo understood that the barrier to exercise for most people isn't information or equipment but motivation. Wrapping a workout inside a game removes that barrier in a way fitness apps have tried and failed to do.