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SideEffects maze, an escape room experience incorporating all five senses, elusive difficulty, and social interaction between players.
media_entertainment
For challenge1, my partner and I worked on the SideEffects maze, which I believe hit on the different frameworks of product experience: aesthetic, meaning, and emotion. Through different in-room challenges that incorporate all five senses, the user is able to get a full aesthetic experience. In addition, the maze itself is an elusive experience — not many people can successfully win — which gives it greater meaning, as people strive to be one of the lucky win who can say they conquered it. In terms of emotions, players must rely on interactions with one another to gain access to clues or solutions. Because of this, the emotional relationship of either deceiving or collaborating can provide the players a very intimate experience with the game and one another.