Backfill · 2021
#77 of 315Figma vs Sketch Design Tools
Personal photo: A laptop screen showing a Figma design file with multiple collaborator cursors visible, a component library panel on the left, and a UI mockup in the main canvas area.
Figma and Sketch are the 2 design tools everyone in my program uses. Figma is winning despite launching 5 years later, and that tells you a lot about how collaboration changes the value of creative software. Sketch is a native Mac app that runs fast and feels polished, with a plugin ecosystem built up over years and a devoted user base of solo designers who like working locally. Figma is browser-based, which initially sounded like a compromise. But real-time collaboration means 4 people can edit the same design file simultaneously, the way you'd edit a Google Doc. The shift matters because design at any professional scale is a team activity. When I create a mockup in Figma, my professor can comment on it, teammates can duplicate and modify components, and the developer who will build it can inspect measurements and export assets. Nobody downloads a file or opens a separate app. In Sketch, that same workflow involves exporting, uploading, sharing links, collecting feedback in a separate tool, and syncing versions manually. Figma's component system is also better for design systems, libraries of reusable elements like buttons, icons, and form fields that maintain consistency across a project. You create a component once, publish it to the team library, and every instance updates automatically when you change the source. Sketch has similar features but they require a separate cloud subscription, and syncing isn't as reliable. Functional differences between design tools are small, but workflow differences are enormous. Figma's bet that collaboration beats performance turned out to be correct.