Desirability Lab
  • About the Lab
  • Product Desirability Reviews
    • Reviews

      Rose Gold Magnetic Dry Erase Monthly Calendar

      May 15, 2020

      Reviews

      Lou & Grey sweatpants

      May 15, 2020

      Reviews

      Lola

      May 15, 2020

      Reviews

      Away Suitcase

      May 15, 2020

      Reviews

      Earring organizer

      May 15, 2020

Desirability Lab

Behavioral Science Meets Design / We moved from Harvard to Brown University + RISD on Oct 1st

Check out our Global Creative Collaboration study on why some teams work better than others

Check out our 'Inner Fashion' Creative Expression + Mental Health NFT art project

  • About the Lab
  • Product Desirability Reviews
    • Reviews

      Rose Gold Magnetic Dry Erase Monthly Calendar

      May 15, 2020

      Reviews

      Lou & Grey sweatpants

      May 15, 2020

      Reviews

      Lola

      May 15, 2020

      Reviews

      Away Suitcase

      May 15, 2020

      Reviews

      Earring organizer

      May 15, 2020

Tag:

radityavarman

  • by post_author May 5, 2015

    DESCRIPTION RavenPass is a global membership community of music fans and artists. We provide our members with exclusive content and premier benefits. BENEFITS Make new friends when travelling and at…

  • by post_author April 20, 2015

    We wanted to create a wearable device and app that could be used by both coaches and players. Due to complications and conflicts, sometimes players have to miss practice. Instead…

  • Challenge 8: UX

    by post_author April 13, 2015

    RavenPass Draft UX Outline

  • by post_author April 6, 2015

    We wanted to create a wearable device and app that could be used by both coaches and players. Due to complications and conflicts, sometimes players have to miss practice. Instead…

  • by post_author March 31, 2015

    Our design for desirability goals were to increase share-ability and let our user create identity through customization. We noticed that over ear headphones are not as easy to share your…

  • Challenge 2 Revision

    by post_author March 23, 2015

    For our revision, we decided to focus on laying out the overall story, as we were happy with the graphic for our first iteration.  Recap: (TV Pilot) After an argument…

  • by post_author March 9, 2015

    Fitmatch App Prototype: http://9fu5am.axshare.com/#c=2 Fitmatch is an app that works together with a Fitbit that strives to match people with similar fitness interests and goals together by providing date ideas,…

  • by post_author February 22, 2015

    Research:To begin a design solution I first do my homework, try to find as much about the problem myself, so I can come up with questions, which will lead to…

  • by post_author February 18, 2015

    Big Woman on Campus is the story of an elderly woman who realizes after an argument with her daughter that she wants more from life. As she reflects on her…

  • by post_author February 12, 2015

    Spotify today is quite desirable, offering you access to an impressive amount of music. It is both a beacon of hope and a lightning rod for the music industry. As…

Newer Posts
Older Posts

Selected News…

Fifteen Professors of the Year, Harvard Crimson, 2016

Top 50 Thinkers: On the Radar 2018
Emerging thinkers with the potential to make lasting contributions
, 2018

Laura Dern & DL Director Say Creators Need to ‘Catch Up’ With Audience’s Desire for Diverse Stories, AdWeek, 2018

Designing digital workspaces for creativity and collaboration in online project-based courses, MIT Media Lab, 2020

A living (room) lab: With students off campus, faculty and staff innovated to redesign hands-on courses, Harvard SEAS, 2020

Chef League (mobile game) challenges you to improvise recipes like the pros, VentureBeat, 2019.

When it comes to innovation, it’s personal: The secret to successful innovation isn’t a great idea; it’s great people, The Business Post, 2019

Smart kitchens need smarter ideas to solve real problems, Fortune, 2019

Design for Desirability: Game design challenge requires students to think outside the box, Harvard SEAS, 2019

Apply the science of desirability to game design at GDC, Gamasutra: The art and business of making games, 2019

Applying human-centered design processes to build successful teams. Into Practice, Harvard Vice Provost Office for Advances in Learning, 2019

Tech that helps us understand ourselves, Future Assembly, 2019

Women changing the way we think about innovation. Stern Speakers, 2019

Loneliness, the fear of digital nomads, Le Temps. (in French), 2019

LA Design Festival spotlights city’s ‘creative diversity and talent’, Dezeen, 2018

Rolling toward a user-friendly commute
Harvard faculty-led startup pioneers human-centric urban travel
, 2017; Vespa’s New Robot Will Carry Your Groceries, CNN Money, 2017

Five Cutting Edge Ideas and Attractions, Boston.com, 2017; Technology That Helps Us Understand Ourselves, HUBWeek, 2017

Food for Thought: Flavor & Algorithms, MIT Museum, 2017

Harvard Aims to Reinvent Business-Engineering Education, Harvard Magazine, 2017

Globetrotting Digital Nomads: The future of work or too good to be true?, Forbes, 2015; Why is a Harvard professor studying digital nomads, Nomadlist, 2015

The nature of desirability, The Design Issue, Kinfolk Magazine (paywall), 2015-2016

Harvard Class Teaches the Design of Desirability, Boston Magazine, 2015

A new model for innovation in big companies, Harvard Business Review, 2013

Present at the Creation (Putting research-based creativity tips to the test), Boston Magazine, 2013

Contact & Acknowledgements

RESEARCH LAB OFFICE:
Desirability Lab
Brown University & RISD
Barus & Holley, No. 220
Email: ba[at]desirabilitylab.com

 

THANKS TO EARLY SUPPORTERS:

Harvard School of Engineering & Applied Sciences

Harvard Initiative for Learning and Teaching

Harvard Innovation Lab

Harvard Global Health Institute

Berkman Center for Internet and Society

SUTD-MIT International Design Center

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