At the beginning of the semester, my priorities were clearly to make all of my products stand out in their whimsical or fun qualities.  When I considered the output of my designs, I immediately envisioned the bright aesthetics of my product or the ways in which it could be used during times of leisure.  I did not necessarily grasp the idea that desirability extended beyond the concept of “FUN” because, to me, these two words were synonymous.  When I thought of things I enjoyed, I immediately envisioned roller coasters, happy colors and chocolate–not mundane things like recycling bins or cutlery or water bottles.

As the semester has progressed, however, I have come to understand that for something to be desirable to a wide audience, it cannot just incorporate my concept of “FUN.”  For a news article to be exciting, I cannot just add bright colors and whimsical cartoons and assume that the content is worthwhile for the reader.  For a chair to find a place in an office building or a child’s bedroom, it has to have more to offer than the fabric I find appealing–it needs to have FUNCTION.  

As such, the designer I am striving to become is one who can put the FUN in FUNCTIONAL.  Not everything in life needs to be completely serious–that being said, not everything can be completely whimsical either, or else people will spend their money elsewhere.  The transition from pure fun to functional is still a work in progress, but I am excited to see where this new approach can take me.

And here is my drone: